Tuesday, February 19, 2019

Infocom's: Deadline

Infocom's Deadline is another one of the interactive fiction game that we reviewed in class. When it comes to infocom this is one of the gaming company's earliest works. It was created in the year of 1982, which is the early start of computer games. This game was one of the first murder mystery interactive fiction games. Deadline is a detective fiction game that challenges the player due to an intense case and limited amount of time to figure who the murderer is. It was a part of the first game installments with a successful plot. In addition, the concept of limited time actually encourages the player to crack the case. This actually makes the plot stronger because every move that is made, time is ticking.

I was ready for the challenge and composed two videos showing how I interacted with the game. In the first walkthrough video I was placed in front of the estate of the man who died. The good thing about interactive fiction games is that when you start a game, they tell you everything that is either north, east, south, or west from you.  I went north to go towards the estate to knock on the door. Once I hit the command to knock on the door,  Mrs. Robner, the murdered mans wife, will answer the door. She tells you the amount of time you have to solve the case, I imagine she stated it was until 8 pm.



Overall, this is a great game and very challenging. It was very hard and on some parts I got lost. Honestly with most of the Infocom games so far, I think self research helps out a lot. Learning about these games in class also helps. It's not bad either to watch other walkthrough's of the others playing the game. It gives you more ways to interact with certain parts of the game. Multiple things can be discovered and mysterious can be solved. Be prepared to think like you never thought before. *law and order theme music*



*Feelies that came with the game. This is for the info com super fans.*
Image result for deadline infocom feelies

Sunday, February 10, 2019

Infocom: HItchhikers guide to the galaxy



Hitchhikers guide to the galaxy is another work from the gaming company infocom. Not only is there a game version of this adventure, but  there is also a book and a film adaption. It was made in year 1982 by Douglas Adams and infocom's own Steve Meretzky. This was infocoms fourteenth game at the time. Learning about this game was very interesting because it seems different than other works of interactive fiction. Below are various descriptions and two screen casts that will display details about the game, along with my reactions to certain moments within the game. The version that I played was a visual depiction of it as it was accessible on the bbc network website.

When I first began the game (First Walk through)I noticed that the screen was dark. Then I typed in a command to turn on a light. It worked and then the image displayed a lighted a bedroom. The most important thing was to grab the gown and take the pill that will relive the character. Don't forget the grab other items like the toothbrush and screwdriver.  After a few steps later the character finds out that his house is going to be demolished. I had to research this and probably heard it in class as well, the goal is to lie down until your friend ford perfect comes through. Then you have to ask ford about your home three times and then the guy in the bulldozer replaces you. The pub scene was probably one of my favorites out of the game. I actually died because I commanded the character to drink wait too much and the description of the final moments are hilarious. Once I succeeded ford talks about the earth being destroyed and everything gets started on this part.



In this second video I was captured by aliens and on a spaceship. i was in complete darkness again. This time it took some research to actually know what to do. Apparently when you hit the wait command a couple times its suppose to give you clues. A way of getting pass this part is to smell the darkness. It seems like due to being captured and transported on the spaceship it caused nausea problems. Then everything gets clear and I ended up in a disgusting alien place. This part was actually the end of the video and hopefully I advance from this part and discover more great things about this game. Once again this game is very different and unique, sometimes confusing.


Defining IF and Adventure


After multiple weeks of observing and studying Interactive fiction works, my interpretation of the definition has gradually changed since the first time I entered the class. To me it means to not only have the capability of interacting with story but using various commands and wits in order to experience the full effect. No matter what the work looks like or form, the reader has access to a great story and adventure that will be more than just a game. Honestly, interactive fiction is more than a game because it tests your thinking skills and improves them. Especially most works that do not have pictures. That can be a challenge for the reader as there are no images to go off of. Everything will be relied on remembering what objects in what room and what's North, South, West etc... Imagination is key when playing interactive fiction. It is almost impossible to play this genre of gaming if someone feels they have no imagination. throughout this class I have looked at many games within the interactive fiction genre. Games like "Zork", "Advent" and various other games. Below will be a documentation of me interacting with the game "Zork". A quick history lesson, Zork was seen as the early works of interactive fiction and it was a part of the very early works of info-com. 


The first video is me going through the beginning of the game "Adventure". I'm going through the commands and I'm still getting the hang of the game, but I will recommend self research in the game really helps out. Most things you can discover yourself and it's find to do self research. Having that definitely makes it easier to get through and in the second video I actually made it to the dwarf. I had to pause the jiing session multiple times in order to record a new part of the game that I got to. At the end of the game that