After multiple weeks of
observing and studying Interactive fiction works, my interpretation of the
definition has gradually changed since the first time I entered the class. To
me it means to not only have the capability of interacting with story but using
various commands and wits in order to experience the full effect. No matter
what the work looks like or form, the reader has access to a great story and
adventure that will be more than just a game. Honestly, interactive fiction is
more than a game because it tests your thinking skills and improves them.
Especially most works that do not have pictures. That can be a challenge for
the reader as there are no images to go off of. Everything will be relied on
remembering what objects in what room and what's North, South, West etc...
Imagination is key when playing interactive fiction. It is almost impossible to
play this genre of gaming if someone feels they have no imagination. throughout
this class I have looked at many games within the interactive fiction genre.
Games like "Zork", "Advent" and various other games. Below
will be a documentation of me interacting with the game "Zork". A
quick history lesson, Zork was seen as the early works of interactive fiction
and it was a part of the very early works of info-com.
The first video is me
going through the beginning of the game "Adventure". I'm going
through the commands and I'm still getting the hang of the game, but I will
recommend self research in the game really helps out. Most things you can
discover yourself and it's find to do self research. Having that definitely makes
it easier to get through and in the second video I actually made it to the
dwarf. I had to pause the jiing session multiple times in order to record a new
part of the game that I got to. At the end of the game that
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