Within the piece, you are a protagonist who is coming out to their parents. It begins as you are talking to your presume to be lover. You guys started out as friends and it progressed into something more. The protagonist seems like this was his first time encountering something like this. Due to the friend/lover being more experienced, he urges you to tell your parents everything. One thing I like about most interactive fiction pieces, is that it's almost like a choose your own path game. That path is followed by how you want to tell your parents about your sexual beliefs. Also, I noticed that the family you are a part of is a different ethnicity, maybe Asian decent. It's a complete different experience. As there are multiple ways to come out, I chose the path to be upfront and tell the parents about how the main character was seeing his best friend Jack. To me this seemed like an unrealistic path because there were options that had a way to hide you really were. I just chose the not being afraid path. It might've been a result of me watching too many movies, but I believe people shouldn't be afraid of who they really are, regardless of what others think. Just stay true to yourself. As the I chose the brave way, things got out of hand, the mother was sobbing because she knew and the father just thought about punishing the protagonist. Although it seemed bad, I thought wow I give a lot of credit for those who aren't afraid to tell their truth.
Not only did this have a good story but this piece gets a bonus on its style. Everything that is said are in text box's. Which is cool because it all starts with you texting your lover Jack about coming out to his parents. He was also afraid to call Jack. Having the dialog be in text box's was in a way a millennial way of communicating. It relates to modern times and shows how things can change and how perspectives can one day change. Overall, great game would recommend that every player should listen to all three story endings. Peace Out!!!!!
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